VIDEONICS
TOOL 01 / 07 · SHOOTING · 24–120 fps

Frame rate explorer

Two monitors, one movement. Choose a frame rate for each and watch how smoothness, the size of the jumps between frames and the strobing of the wheel change.

Frame rate comparison

CAM A 00:00:00:00
Monitor A: frame rate
CAM B 00:00:00:00
Monitor B: frame rate
Playback speed

Measuring your display’s refresh rate…

The moments at which the camera records a frame during the first 100 ms. Each tick = one frame.
Timeline from 0 to 100 milliseconds with frame marks for 24, 25, 30, 50, 60 and 120 fps 0 ms 25 ms 50 ms 75 ms 100 ms 24 fps 41.67 ms 25 fps 40 ms 30 fps 33.33 ms 50 fps 20 ms 60 fps 16.67 ms 120 fps 8.33 ms

How to use the tool

  1. Choose a frame rate for monitor A and monitor B. Both show exactly the same moment of the scene.
  2. If your display can’t keep up (typically 60 Hz), switch on ¼× or 1/10× slow motion — frame timing is preserved exactly, just slower.
  3. ‘Show positions of recent frames’ draws outlines where the object was in the previous frames: the distance between them is the jump the eye has to bridge.
  4. The ‘Step’ button moves scene time on by 1/120 s — you can see which rate has already recorded a new frame and which hasn’t yet.

Every control also works from the keyboard: Tab moves between groups, the arrow keys change the choice within a group. If reduced motion is switched on in your system, animations don’t start by themselves.

What it tells you

What the simulation shows honestly

Each monitor shows the frame a camera would have recorded at that instant (sample and hold). Motion blur is deliberately not simulated — it depends on the shutter, not on the frame rate; see the Shutter angle tool.

The limit of your display

A screen refreshes, for example, 60 times a second. You will not see rates above that in real time — some frames are never displayed. The tool estimates your refresh rate and tells you when to slow down.

The wagon-wheel effect

A wheel with 8 spokes turns 2.9 times per second. At a low frame rate it turns through almost the full angle between spokes from one frame to the next, so it can appear to stand still or turn slowly backwards — the same effect you see on car wheels in films.

Duration of one frame
fpsframe durationframes in 10 s
2441.67 ms240
2540 ms250
3033.33 ms300
5020 ms500
6016.67 ms600
1208.33 ms1,200

More in the articles

Sources

Last checked: . The tool runs entirely in your browser and sends nothing anywhere.