VIDEONICS
Everything between the lens and the screen.
The Moving Image Manual
An interactive manual for people who work with the moving image: shooting, lighting, camera movement, editing, colour, sound, codecs, AI and projection. Instead of descriptions — tools you can try for yourself.
Frame rate comparison
CAM A 00:00:00:00
CAM B 00:00:00:00
Measuring your display’s refresh rate…
Seven tools
Each one runs in your browser, works with the keyboard and sends nothing anywhere.
- Frame rate explorer The same motion sampled at 24, 25, 30, 50, 60 and 120 frames per second, side by side. 24–120 fps · Shooting
- Shutter angle explorer A rotary disc from 45° to 360°: exposure time per frame and the motion blur it produces. 45°–360° · Shooting
- Aspect ratio explorer One scene in 1:1, 4:3, 16:9, 1.85:1, 2:1 and 2.39:1 — and what happens on different screens. 1:1–2.39:1 · Framing
- Camera movement atlas Nine moves shown as a top or side diagram alongside the view the camera sees. pan · tilt · dolly · crane · Movement
- Shot size atlas From extreme close-up (ECU) to extreme wide shot (EWS) on a single figure, with the abbreviations used on shot lists. ECU–EWS · Framing
- Codec explorer H.264, H.265, ProRes, DNxHR and AV1: compression type, bit depth, licensing, support. H.264 · H.265 · ProRes · DNxHR · AV1 · Delivery
- Video storage calculator Resolution, codec, bitrate, fps and duration → GB, TB and usage per minute and per hour. GB · TB · GiB · Delivery
From lens to screen
Ten sections in the order in which a picture comes into being. Each is a reference in its own right: tables, terms, tools, articles and a list of what we are working on.
V1On set
V2Post-production
Shot size atlas
Articles
Longer pieces with diagrams, tables, practical settings and sources. Listed like an edit decision list (EDL) — by section timecode.
- 001 01:00:12:07 Shooting Shutter speed and the 180° rule 9 min
- 002 01:00:31:12 Shooting Frame rates, regions and why 29.97 10 min
- 003 01:00:48:03 Shooting Exposure for video — aperture, shutter, ISO and native ISO 9 min
- 004 06:00:07:18 Colour Log recording and LUTs — what happens to the picture 10 min
- 005 06:00:22:04 Colour Rec.709 and HDR — the basics for creators 9 min
- 006 07:00:15:20 Sound Loudness for broadcast and streaming — LUFS, true peak, targets 10 min
- 007 08:00:04:16 Delivery Codecs, containers and bitrate — how it all fits together 11 min
- 008 09:00:03:00 AI AI in video — categories of tools, workflow and responsibility 10 min
- 009 10:00:02:11 Projection & AV Projectors — lumens, throw ratio, resolution and contrast 11 min
- 010 10:00:18:09 Projection & AV HDMI 1.4 to 2.2 — what each version carries and which cable you need 9 min
All articles · Glossary · RSS
How the manual is made
- Numbers from sources. Data rates from the Apple and Avid tables, loudness from EBU and ATSC, HDMI from HDMI LA, projectors from ISO/IEC 21118. Every page lists them.
- Date checked. Every article shows the date on which we last verified its facts. Last check of the site: .
- No ads, cookies or tracking. The site loads nothing from other servers.
- The pictures are code. Diagrams and illustrations are drawn in SVG and canvas — to teach, not to decorate.