The final step decides how the viewer sees the video. Codec, container, bitrate, colour tags and loudness all have to suit the destination — broadcast, cinema, YouTube and the archive each have different requirements.
The moving image ends up on a screen or a display. Projectors, presentation equipment, resolutions and connections (HDMI and others) decide whether a well-prepared picture loses something on location.
The tools for this stage, right here. They run in your browser and send nothing.
Codec explorer
H.264, H.265, ProRes, DNxHR and AV1: compression type, bit depth, licensing, support. Tool page
Codec explorer
H.264 AVC · MPEG-4 Part 10
ITU-T H.264 | ISO/IEC 14496-10, first approved 30 May 2003
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Long-GOP: a key frame (I) with predicted P and B frames in between that store only the differences. Smaller files, heavier decoding when editing.
Compression
Usually long-GOP (I, P and B frames). The standard also includes all-intra profiles for professional recording (High 10 Intra, High 4:2:2 Intra and others).
Typical use
Distribution and web uploads, recording in many cameras and phones, streaming.
Bit depth and colour
High profile: 8 bits, 4:2:0. The High 10, High 4:2:2 and High 4:4:4 Predictive profiles extend bit depth and chroma sampling.
Containers
MP4, MOV, MKV, MPEG-TS
Licensing
The patent pool is administered by Via Licensing Alliance (Via LA). Licensing obligations depend on the product and the method of distribution.
Hardware
The widest decoding support of all the codecs here; hardware encoding and decoding are common in computers, phones and TVs.
ITU-T H.265 | ISO/IEC 23008-2, first approved 13 April 2013, current edition V11 (01/2026)
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Long-GOP: a key frame (I) with predicted P and B frames in between that store only the differences. Smaller files, heavier decoding when editing.
Compression
The successor to H.264 with more efficient compression, typically long-GOP. The range extensions (from the 2nd edition, 10/2014) added professional profiles, including intra variants.
Typical use
In-camera recording (often 10-bit), HDR distribution, 4K streaming, archives with smaller data volumes.
Bit depth and colour
Main: 8 bits 4:2:0. Main 10: 10 bits 4:2:0 — common for HDR. Range extensions: 4:2:2, 4:4:4 and higher bit depths.
Containers
MP4, MOV, MKV, MPEG-TS
Licensing
Several patent pools and individual patent holders. The HEVC Advance pool is administered by Access Advance; Via LA’s HEVC/VVC programme was taken over by Access Advance (VCL Advance) on 15 December 2025.
Hardware
Hardware decoding is common in newer devices; support in browsers and older computers varies — check the target platform before delivery.
Apple’s proprietary codec (ProRes RAW is a separate technology)
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Every frame is a key frame (I): it is decoded on its own, so cutting on any frame is cheap.
Compression
According to Apple, all ProRes codecs are ‘frame-independent (intra-frame)’: every frame is encoded and decoded on its own. They are variable bitrate (VBR) with a target number of bits per frame; the maximum is about 10% above the target.
Typical use
Editing, exchange between facilities, mastering, recording in professional cameras and recorders.
Bit depth and colour
Apple: the family supports editing of 10-bit 4:2:2 and 4:4:4:4 material. 4444 and 4444 XQ: up to 12 bits per image channel and an alpha channel of up to 16 bits (lossless).
Containers
MOV; MXF as well from Final Cut Pro 10.3
Licensing
Apple licenses ProRes to selected companies and keeps a list of authorised products. According to Apple, unauthorised implementations (it names FFmpeg and its derivatives) can cause decoding errors and incompatibility.
Hardware
Apple M1 Pro and M1 Max chips (and newer) have hardware-accelerated ProRes; otherwise encoders and decoders are software-based and use multi-core processors.
An implementation of SMPTE ST 2019-1 (VC-3). Since the 2025 revision Avid has called the codec simply ‘Avid DNx’, with five levels.
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Every frame is a key frame (I): it is decoded on its own, so cutting on any frame is cheap.
Compression
Frame-by-frame compression with a fixed number of bytes per frame for a given level and resolution — so the data rate can be calculated exactly.
Typical use
Editing and exchange (especially Avid Media Composer and shared storage), mastering, broadcast workflows.
Bit depth and colour
Avid’s classic DNxHR table: LB, SQ, HQ 8 bit 4:2:2; HQX 12 bit 4:2:2; 444 12 bit RGB/4:4:4. The newer ‘Avid DNx’ supports 8 to 16 bits and optional alpha at every level.
Containers
MXF (native in Avid), MOV
Licensing
The codec is based on the SMPTE VC-3 standard and supplied by Avid. Terms for your own implementations are a matter for Avid.
Hardware
Mainly software encoding and decoding; its low processing load is one of the reasons it is used for editing.
AOMedia — AV1 Bitstream & Decoding Process Specification
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Long-GOP: a key frame (I) with predicted P and B frames in between that store only the differences. Smaller files, heavier decoding when editing.
Compression
A distribution codec with inter-frame prediction, designed for high efficiency in streaming. It is not usually edited natively — it is transcoded to an intra codec.
Typical use
Streaming and web distribution, especially at high resolutions and in HDR.
Bit depth and colour
Main profile: 8/10 bit, 4:2:0 (and monochrome). High: adds 4:4:4. Professional: adds 12 bit and 4:2:2.
Containers
MP4 (AOMedia ISOBMFF binding), WebM, MKV
Licensing
AOMedia Patent License 1.0: a royalty-free patent licence from contributors for AV1 implementations, in exchange for the same commitment from licensees.
Hardware
Newer GPUs, SoCs and televisions have hardware decoding; older devices decode AV1 only in software or not at all. Encoding is computationally demanding.
Proprietary implementation of the SMPTE VC-3 standard
AV1
long-GOP
streaming
Yes — AOMedia Patent License 1.0
Video storage calculator
Resolution, codec, bitrate, fps and duration → GB, TB and usage per minute and per hour. Tool page
Storage calculator
Space required—
per minute
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per hour
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data rate
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per frame
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How we calculate
Size = data rate × time. 1 Mb/s = 1,000,000 bits per second; a byte = 8 bits. GB and TB are decimal (10⁹ and 10¹² bytes), as disk manufacturers state them. Operating systems often show GiB (2³⁰ B) — the same data then looks about 7% smaller.
ProRes: values from the ‘Target Data Rates’ table in the Apple ProRes White Paper. ProRes is VBR — the actual file is usually close to the target or smaller; the maximum is about 10% higher. The table gives 24p, 25p, 30p, 50p and 60p; for 23.976 / 29.97 / 59.94 we use the 24p / 30p / 60p row (Apple gives, for example, 147 Mb/s ‘at 1920 × 1080 and 29.97 fps’, which is the 30p row value). The table has no values for 100 and 120 fps — we derive them from the bits per frame of the 50p / 60p row and mark the result as derived.
DNxHR: Avid gives a fixed number of bytes per frame for each level and resolution; data rate = bytes per frame × 8 × fps. This is also how the MB/s values in Avid’s table come out.
H.264, H.265, AV1: the data rate is chosen by the encoder or the camera, so you enter it yourself. For orientation: YouTube recommends 8 Mb/s for 1080p SDR uploads (24–30 fps) and 35–45 Mb/s for 2160p.
Audio, metadata and container overhead are not included. Uncompressed 48 kHz / 24-bit stereo audio adds 2.304 Mb/s.